Ticket #1728 (closed: wontfix)
3D Instrument view: Refactor the way color for each detector is calculated
Reported by: | Janik Zikovsky | Owned by: | Janik Zikovsky |
---|---|---|---|
Priority: | minor | Milestone: | Iteration 26 |
Component: | Mantid | Keywords: | |
Cc: | Blocked By: | ||
Blocking: | Tester: | Nick Draper |
Description
... will be using a map with key = detector ID and value = GLColor to use. This avoids the trickiness of the list of detector IDs having to be in a particular order, etc, and feels cleaner.
Change History
comment:3 Changed 10 years ago by Janik Zikovsky
- Priority changed from major to minor
- Milestone changed from Iteration 25 to Iteration 26
I am not certain if there is a better way to handle this. Some methods would be cleaner, code-wise, but everything I found would run more slowly, which is to be avoided. Pushing to later milestone, if ever.
comment:4 Changed 10 years ago by Janik Zikovsky
- Status changed from accepted to verify
- Resolution set to wontfix
Timing tests showed that while this step is not terribly fast, it is of the order of < 0.1 seconds IIRC, meaning that it is good enough even for fairly large instruments. Wont fix.
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